using UnityEngine;

namespace Prototype.Challenge_Plane
{
    public class SpinPropellerX : MonoBehaviour
    {
        public float rotationSpeed = 45;

        void Update()
        {
            // tilt the plane up/down based on up/down arrow keys
            transform.Rotate(Time.deltaTime * rotationSpeed  * Vector3.forward);
        }
    }
}